![]() They deserve to be betrayed and lose all their toys. being able to bankroll 1k juggernauts is clearly cheating. Then I backstabbed and killed him for it. Just to count how many juggernauts he had on field. Other city would have 37 juggernauts and then a random cannon and a flame tank and maybe one golem for variety and flavor. A single city would have 40 Juggernauts defending it. my armies had to go through hundreds and hundreds of juggernauts to just bring him down. Once made a thread on old triumph forums showcasing emperor dwarf dreadnought AI. And useless AI rogues spamming age of deception on enormous maps. Esepcially when a same sized player empire will go bankrupt if they tried to pull the same stunt. Or you can go cheesy by training up Earth Elementals to elite, as they are obscenely good at tanking.The only complaint I had with aow3 was the infinite waves of T4s emperor AIs could put out which just plain broke immersion. Still, a player can defeat much stronger armies by forcing them to fight on your terms. What I find in these huge long games, as I approach a Seal Victory, all the remaining AI's declare war on me, and by that point they have stacks and stacks of Manticores and other Tier IV's, their economic advantage is overwhelming despite how much of the map I control. However, the longer the game goes on without the player intervening, the more the economic boost accumulates for an AI player, it's exponential growth effectively. Early game, it doesn't matter what setting the AI is on, they get an economic multiplier boost, but it doesn't matter because the AI makes such poor decisions both tactically and strategically, it's trivial to force them to surrender, or if you don't accept surrenders, to whittle them down by knocking out all their poorly defended cities and finally take their capital. ![]() 7 Kings, on the largest possible map, slowest city-growth and research settings with a Seal Victory set for 150 points.
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